Speaker 1 (0s): This is Bruce Friedman of Adult Site Broker and welcome to Adult Site Broker Talk, where each week we interview one of the movers and shakers of the adult industry and we give you a tip on buying and selling websites. This week we'll be speaking with Vex Ruby and Shift D of Viro Live Studio. Adult Site Broker is proud to announce the launch of our new website, adult Site Broker 3.0 at adultsitebroker.com.
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We're offering very limited information at the seller's request. In order to maintain privacy, we anticipate multiple offers for this very rare listing. For more information, contact us at adultsitebroker.com. Now time for this week's interview. My guest today on Adult Site Broker Talk are Vex Ruby and Shift D of Viro Playspace Vex and Shift. Thanks for being with us today on Adult Site Broker talk.
Speaker 2 (2m 15s): Oh yeah, for sure.
Speaker 3 (2m 16s): Thanks for having us.
Speaker 1 (2m 17s): It's a pleasure. Now Vex Ruby is the world's first advanced virtual cam performer and is the spokeswoman for Viral Playspace, an adult haptics driven VR social space. Vex is powered by Viro Live studio, the only software to integrate body tracking, haptic, tele, dontics, and campsite api, allowing anyone on earth to perform as an adult virtual avatar. Vex is a real live person, as you can hear, who streams as an avatar using motion capture.
Shift D is the founder and creative director of Viro, Playspace and Viro live studio. He specialized in animation and special effects at a AAA game studio for a decade until his lifelong passion for VR prompted him to go out on his own as an indie developer, the company developed a number of tools to handle vex body tracking, facial tracking, voice capture, campsite integration, and many adult haptic toys so she can integrate or rather interact with her audience who love her Playful Purvis.
She's been doing this live stream for a little over two years now. The company wants to make Vex style of live streaming accessible to anyone interested in trying it, which is why they package those in-house tools. And what is now Viral Live studio? Let's start out with who is Vex Ruby?
Speaker 4 (3m 38s): Well, I am known for it, like you said, being the world's most advanced virtual camp performer and the ambassador for the live studio. I think that the thing that I am most well known for is, like you said, being very interactive with my audience. I would say the absolute best part of the work that I do is because that I have all these opportunities to take a more playful approach to camming. It attracts people that have that same playful spirit, that have that same want for safety and privacy and consent.
I have the most amazing community and that's what Vex Ruby is most known for.
Speaker 1 (4m 23s): Okay. So where do you perform online?
Speaker 4 (4m 27s): The two main platforms that I perform on are Chatter bait and Cam four. Hopefully one day though we would like to be able to stream directly from Vero Playspace.
Speaker 5 (4m 37s): Yeah, we're looking into streaming directly from Vero Live studio into Vero Play Space. So people with VR can actually be part of the audience and are part of the experience instead of just watching a video.
Speaker 1 (4m 51s): Hmm, yeah, that makes, that makes total sense. So how did you get started doing this Vex?
Speaker 4 (4m 58s): Well, about, oh goodness, 2016. So about six years ago I was with the Vero Play Space team doing pre-recorded experiences that you could actually find on Vero Play Space, which is on steam. However, we saw a place for using all these really cool toys that we have here, the high level motion capture, all the talent we have on the team to start doing a live stream. And I am so, so glad we did
Speaker 1 (5m 30s): A shift. How did you get from the point of development to where you are now?
Speaker 5 (5m 36s): I had a passion for animation and special effects. So when we, when I left the AAA studio that I worked at, I went into virtual reality cuz that was also a passion of mine and was just combining these two worlds together, making motion capture based virtual reality experiences. And then we saw an opportunity to bring this to the adult industry in the way we thought would be a little more our style, which is like Vex was mentioning sexy and silly.
And so when we took the technology and boiled it down to the core components so we can make it live, that's when things really started to accelerate because it's one thing to record a performance, it's another thing to do all of this stuff on the fly. Oh yeah. So you can interact with everybody. Right. And we had a great time over those the last two years and like, you know what? We should bring this to everybody. And so boiling all of that technology down to something that you can get off the shelf was our goal and that's why we released Beer Live Studio.
Speaker 1 (6m 51s): So talk about the development process of, of reaching the point you're at where you can make this available to everyone. I mean what go, what goes into that process? What talk, talk about that because I'm, I'm interested in hearing about it.
Speaker 5 (7m 8s): It's really going to the fundamentals of what makes motion capture work. We have a very advanced motion capture system here that tracks all these little dots on a suit. You, you see them in like behind the scenes footage of movies and such. Yeah. But it's just track tracking a point. And with VR technology, the way it is expanding and becoming more and more accessible at the fundamental level, it's doing the same thing. It's tracking points on a controller or tracking points on an object. And so we take that data and we do a lot of math and we fill in all the blanks for the motion that might not be captured.
So there are only so many ways you can bend an elbow or bend a knee and such. And so we don't necessarily need to have tracking points specifically on those things to know exactly where they should be. Being able to bring that higher level motion capture, facial capture and stuff to something a lot more tangible has been an incredible process. I also had to give props to Apple because they released Face id, which is an incredible face tracking technology in itself. So Sure.
Us being able to just say, Hey, use an iPhone. Now you have ungodly levels of face tracking that wasn't available like seven years ago.
Speaker 1 (8m 29s): Oh, wow.
Speaker 5 (8m 30s): So they
Speaker 1 (8m 31s): Can, so they can actually use, they can actually use their iPhone to perform because of the face tracking.
Speaker 5 (8m 37s): Yeah. So we developed a side app called Vero Face Portal, which captures facial expressions, captures your voice and how you move your head. So when you are performing with full body your face, every single facial expression is captured with it. You can even stick out your tongue and the avatar does the same thing. It's incredible.
Speaker 1 (8m 60s): Which I'm sure vex does a lot.
Speaker 5 (9m 2s): Oh, yes.
Speaker 4 (9m 3s): Oh, absolutely. And what's more, we even have the base cap rig that I use on stream available on the website. We spent, oh my gosh, pretty much the whole past two years that I've been streaming developing the Vex helm.
Speaker 5 (9m 23s): Yeah. One of the key problems with having a, a phone attached to your head is the rigs out there are like $1,600 and they essentially put the phone in front of your face out and that causes a lot of torque to your neck. And so we developed a, a helmet for like 150 bucks where you, you slide it in the slot above your head, it's much easier to have a phone on top of your head instead of in front. It's like the difference of holding a jug of milk at arms length or up close, you know, here's
Speaker 1 (9m 52s): One thing's
Speaker 5 (9m 53s): So much better.
Speaker 1 (9m 53s): Here's one thing I don't understand though. You, you were talking about the, the, the suit you wear and the rig and everything else. How is someone elsewhere able to perform if they don't have all that?
Speaker 5 (10m 10s): So if they have, say for instance, a HTC vibe or a valve index, these are VR setups, you can get what's called a little tracker and you put that tracker on your shoe, on each shoe and one on the center of your chest. And with those three points of data, we're able to tell which way your hips are bent, which ways your knees are bending, how your ankles removed, all of that stuff. And VR already tracks controllers for your hands.
So we've got that covered. And if you're wearing a headset, we know exactly where your head is. If you're wearing one of these X helmets with the iPhone, we get the same data from that as well. So with, let's see, three trackers, two controllers that, so with six points of data, we're able to make an entire human skeleton to animate.
Speaker 1 (11m 2s): Interesting. Interesting. So vex, do people really get off on animated characters and cartoons?
Speaker 4 (11m 9s): Absolutely. And the, and the funny thing is, especially when YouTubers, as we call ourselves, started to really take off, there was some worry among the caming community of it being something that undermined traditional caming. And that's, that's not the case at all. Most of the people that I would consider my regulars are, are coming to these caming platforms specifically to see virtual cam camgirl.
Speaker 1 (11m 37s): Okay.
Speaker 5 (11m 39s): A little background on that. The number one search term on porn PornHub is hentai, which is Japanese animation content. Sure. But the extra sauce that we put in our software is teledildonics control. So when vex in her virtual space sits on something that enters her, the deeper it goes, the more her actual toy vibrates. And so all the facial expressions and reactions and things are genuine, and we capture every bit of that for the performance.
Speaker 1 (12m 12s): Interesting.
Speaker 4 (12m 13s): So in the connection there is that the same people who are going on PornHub and looking up specifically heti aren't going to be really going on PornHub and looking up like IL performers? Sure. They aren't gonna be going on a Cheming platform and looking up traditional CAM models. They're going to be looking up the Lew doers.
Speaker 1 (12m 30s): Yeah, no, that makes, that makes complete sense. I I do know that Geni is very, very popular.
Speaker 4 (12m 38s): It's called Geni and it's an art.
Speaker 1 (12m 41s): Yeah, definitely. It's very popular in Japan. I know. Do are, are you getting a lot of traffic from Japan?
Speaker 5 (12m 47s): We see some traffic from Japan. Most of the analytics we get are for like our applications and experiences, and there are some sales there. Most of the, what we see is in the United States and in the UK region, but the v tuber community over in Japan is very, very large. But there's not really any tools to do what Vex does. The other performers out there are cobbling together, whatever they can, which is why we decided to make the app in the first place.
Speaker 4 (13m 18s): Ok. Wrapping it up, all in a nice, neat little package.
Speaker 1 (13m 21s): Indeed. So vex, what's different about camming as an avatar than, than regular camming?
Speaker 4 (13m 29s): Oh goodness. So many things I can't take for granted, for one, that people necessarily understand what's going on. For, for example, like the number one thing people will say, who haven't seen my show before when they come in, I see it all the time. They literally say, wtf. Like, what the fuck? And whereas a traditional camgirl wouldn't have to explain, oh, well here's how I work, here's how you play with me. I kind of have to do that.
I cannot take for granted that somebody automatically understands what's going on.
Speaker 5 (14m 6s): Yeah. One of the things we see is, oh, this is a pre-recording or a cartoons. But vex generally greets people as they come in and they're like, what? This person just greeted me. And they're moving and they're there. There's feedback to that. And so it's, it's always fun to see that, that that moment of it clicks, this person is actually live and not a pre-recording.
Speaker 4 (14m 28s): Well, and the performance part of that, like making a point of greeting the people that come in by name for the sake of showing, no, this is not a prerecorded thing going on.
Speaker 1 (14m 40s): So vx, why VR instead of live camming when you could be doing regular live camming?
Speaker 4 (14m 48s): I mean, I could, but I have so many cool things that I can do on stream that I wouldn't be able to like, tell
Speaker 1 (14m 56s): Me about it
Speaker 4 (14m 56s): With a snap of a finger practically, or rather a push of a button. I can go from being on a, a pirate shift to being in my space lab scene. I can wear several different outfits all throughout my stream. And it doesn't take much time at all. I mean, and I gotta admit, it's pretty cool to be able to essentially cam in a tank top and yoga pants and no makeup, but still look pretty awesome.
Speaker 1 (15m 27s): That's true.
Speaker 5 (15m 28s): We have an interesting way of interacting with people because we have this technology. So like for instance, every time somebody tips a token, it, it rains a little bit. And when that, when that rain hits vexes clothing, it melts a little bit. So there's this cool almost incentive for everybody to just make it rain, make it rain, and it literally by bit the clothes come down. But it also, like, we, we believe that safety promotes expression. And so that's another big thing because vex is able to really just be herself and not have to worry about, like you said, yoga pants.
You can, and no makeup and stuff like that. You can just focus on expressing yourself at the moment and being really connected with the people.
Speaker 1 (16m 14s): Sure. So, so vex, have there been any, I don't know, negatives, downsides to this?
Speaker 4 (16m 20s): Yes. But I, I tend to do one of two things. Either write it off as they just really don't understand what's going on.
Speaker 1 (16m 29s): Well, in what, in what, in what respect?
Speaker 4 (16m 33s): Well, they think that, for example, that I'm trying to skirt around the rules of the campsite by doing something pre-recorded or who is,
Speaker 1 (16m 42s): Who is
Speaker 5 (16m 43s): Oh, just people who come in as viewers.
Speaker 1 (16m 46s): Oh, okay. Okay. Got it. Go ahead. I'm sorry.
Speaker 4 (16m 50s): Not a problem.
Speaker 1 (16m 52s): When you said they. Yeah. Okay. And how do you handle that
Speaker 4 (16m 55s): By explaining, just, I have this little elevator speech about what exactly it is that they're seeing. Also a way that I can deal with the negativity on, on the rare occasion that it even happens. Most people are too, really too busy having a good time to want to do that, but Right. The most you can do, whether you are a virtual performer or a traditional camp performer, make a big joke about it. Really?
Yeah. Crack it right back at them.
Speaker 5 (17m 28s): We, we make sure that Vexes stream is like, this is her space and everybody's welcome to join in on the fun and interactivity, but Vex is in control. And so if somebody's coming in here to just like wreck the place, that's what the moderator tools are good for. But surprisingly, we haven't seen that. Really not, that's why it's kind of hard to answer because much to our surprise, everybody has been very supportive and, and, and happy and, and positive.
And we didn't expect that in this corner of the adult industry.
Speaker 1 (18m 2s): Well, I would've
Speaker 4 (18m 3s): Met, but those very same people Go ahead. I'm sorry. Come in and are like, oh my gosh, what the hell is this? Once I give that speech and I, I turn on all of my vexing charms. I've converted so many people and it's just so fun to watch.
Speaker 1 (18m 20s): I bet. Yeah. I, I mean, I guess if everyone else is having fun and there's one asshole that isn't gonna really go over very well, right.
Speaker 4 (18m 30s): Yeah. They're, they're the one that's gonna be seen as the party pooper.
Speaker 1 (18m 34s): Big time. So tell me about the reactions you get from those who've never seen anything like this before. You kind of alluded to it, but get into a little more detail.
Speaker 5 (18m 45s): You want me to start with this one? Yeah. So half the time we get people who are fascinated by the production value as we've seen it. And so they're like, you can change clothes, you can change scenes. You're doing all of this in real time. This is incredible. The production values are off the roof. And we get all the other people in there who have been there for a while saying, oh, you haven't seen nothing yet. We have a whole, you're
Speaker 1 (19m 10s): Probably, you're probably getting a lot of fellow engineers in there.
Speaker 5 (19m 14s): Yeah, I can sense that. Yeah. Every now and then we get somebody who's also an animator and like, holy crap, this is top shelf stuff. I'm like, yeah, thank you, thank you very much. But, but yeah, that's, that's from the tech side of things. But when it comes to the adult side, when somebody's just there to see something naughty and they see this girl being silly and fun, when somebody tips and actually activates her toys or something, like, I'll activate something and you'll see it on screen and her facial expression changes.
There's this contrast, there's this magic moment where it goes from silly to extremely erotic that a lot of people react to. And so Vex has this thing, it's like the three things you want. Oh
Speaker 4 (20m 3s): Yes. The three things that I have as goals on my stream make you come, make you laugh, make you feel safe. And you actually brought up a good point shift. I mentioned not being able to take it for granted that people understand right off the bat what's going on. I do specifically explain to people who are new that I have real toys on my real body and when they tip, they do get activated. And so all of my reactions are totally real.
Speaker 5 (20m 32s): Yeah. And sometimes when she's giving that speech, I activate toys in the middle so her voice just changes and trying hold her composure. And that's, that's the fun side. You
Speaker 1 (20m 42s): Guys must be fun. You guys must be fun at parties. The two of you.
Speaker 5 (20m 46s): It's hard to, to move all the motion capture equipment though,
Speaker 1 (20m 50s): I guess, I guess. And, and vex vex, why don't you talk a little bit about the reactions that, that you get from people who have never seen it before?
Speaker 4 (21m 1s): My favorite reactions are when I have other performers come in and they are either interested in converting to from more traditional caming to L tubing or even people who are already doing the L tubing gig, but they're super impressed and they wanna collab with me. They wanna, they wanna be a part of it. That's, those are always my favorite reactions.
Speaker 1 (21m 27s): That's nice. Now Vex talk about working, which this is really kind of unusual in adult. Talk about working with a startup and how that's been.
Speaker 4 (21m 38s): Well, the startup, you have to really believe in the message and the values that the company is trying to present. Cause I mean, obviously startups not gonna be able to give you a fat paycheck. Right? Right. And I think that's the biggest thing is whether or not we started out, or even at this point really with a ton of money. I think that our values and our content will speak for itself.
Speaker 1 (22m 13s): Sure. That's, that's how startups get big. How do your fans typically find out about you?
Speaker 5 (22m 20s): Hmm. Yeah. This is one of those things where we could really use a marketing department.
Speaker 4 (22m 23s): Yo,
Speaker 5 (22m 25s): Most of the time we find people just stumbling in our streams. Yeah. That or they stumble in across our app in steam itself. And we try to cross promote wherever we can. But as far as that goes, we, we have an aggregator site called lutu.com and what it does is it highlights which l tubs are performing at that moment and when the last time they were on it, it just is basically a directory.
And so we've seen some level of success there where people are coming in and, and discovering us. But other than that, yeah, it's mostly just happen surfing the web and finding of x you know,
Speaker 4 (23m 8s): Pretty much
Speaker 1 (23m 9s): Are there a lot of other performers doing this?
Speaker 5 (23m 12s): We're at about, what, 30, 35,
Speaker 4 (23m 14s): Something
Speaker 5 (23m 15s): Like that. But there's only a handful of L YouTubers who are really pushing the envelope and, and even fewer still that are managing to keep any level of following and things like, it's a, it's a really difficult world out there because most of them are, like I mentioned earlier, cobbling together, whatever they can. And there, there isn't much out there to help them perform this way.
Speaker 1 (23m 47s): True. They do need, they do need some equipment.
Speaker 5 (23m 50s): Yeah. They need some equipment, they need some software, they need the tools. And that's why we wanted to enable everybody. Cuz we say Vex Ruby is the most, the world's most advanced l tuber. We say that because at the moment that's absolutely true by a long shot. Cause we're, we're lucky that we have the expertise and the knowledge on how to use all of this motion capture equipment and stuff. And this is definitely not something we expect everybody else to just, oh, I'm gonna invest $80,000 on motion capture cameras and whatever.
Yeah. So yeah. It's, it's one of those things where going through LTU and helping out all these other performers raise that bar to something that anybody else can connect to. Because that's where the magic is, is the viewers connecting with the performers. Right. And if there's just too much interference in how they move and how they react then is that connection is lost.
Speaker 1 (24m 50s): Immersion
Speaker 4 (24m 51s): Break.
Speaker 1 (24m 52s): Go ahead. I'm sorry. What?
Speaker 4 (24m 54s): Oh, I was saying that it creates a bit of an immersion break. Yeah, yeah. Yeah. And the other thing about there being so few people in the L tubing community is that we all find ourselves on the same page because there's so few of us, we all want to see this be a more normalized way of performing. Sure. Our, all of our goal is to see it someday that people can pop onto one of our pages and know exactly what's going on.
And the more people that are doing this, the more we have a chance to collab with others.
Speaker 1 (25m 29s): Right, right.
Speaker 4 (25m 31s): People to play with.
Speaker 1 (25m 32s): Yes. Exactly. So I mean shift, how do you gain critical mass as far as the performers go?
Speaker 5 (25m 41s): It's a good question. If I find an answer. No, the thing is, the first thing we put all of our energy on was making sure that the facial expressions came through and then all the other things that I stare at in the adult industry. So we gotta get the physics right and we, and that's all the way down. And so finding that point where that, that that spot where everybody is able to just not think about it when they can, I wanna do this, here's what I need to do.
And there are many different combinations of hardware and things you can use right now, low budget or, or much more pro. There should be a solution that you don't have to be a Unity developer or C sharp programmer or any of these things. We want somebody who has nearly no computer knowledge to be able to be able to do this. And when we start seeing other performers who are able to do that, that's when I know we've, we've hit a really good spot.
Speaker 1 (26m 43s): So Vex, what advice do you have for a CAM model considering getting into viral play space? How do they get started?
Speaker 4 (26m 52s): The first thing I would say is do it, do it. Secondly, it is so, so important for anyone doing any type of camming to have a support network with other CAM models specifically for cross-promoting, doing shout for shouts on social media. But that is even more so because like I said, we're still such a small community. That's even more important to have the connections in like different l YouTuber spaces, like on Discord and on only fans and such.
Speaker 5 (27m 27s): Yeah. And absolutely get Vero Live studio. That's really the only game in town right now.
Speaker 1 (27m 33s): Yeah. So Vex, what do you enjoy the most about what you do besides, besides being able to, to work in your yoga pants?
Speaker 4 (27m 43s): Hmm. I think the best thing about the way that I approach Cam is that I make people feel comfortable with their sexuality. I don't take anything too seriously. I get to be silly because I'm a cartoon.
Speaker 1 (28m 0s): True. You never, you never saw Fred Flinstone get get too serious. Right?
Speaker 4 (28m 6s): No, I get to be more myself than I would be if I was too cam as my meat space self. And because that brings out this really authentic side of me, it helps other people let their guard down as well.
Speaker 1 (28m 24s): Sure. Makes sense. You kind of alluded to it earlier, should real camp performers feel at all threatened by virtual camp performers?
Speaker 4 (28m 33s): Oh, absolutely not. Cause like I said, it's, it's two very, very different audiences for sure.
Speaker 5 (28m 38s): Yeah. And there might be some cross interests obviously, but there's no way that we would ever replace Oh no. Live or as you put it, meat space. But yeah, it's, it's just a, in addition to the adult industry, not a replacement. And for that I am grateful because if we were to try to steer sexuality in any way by re replacing other performers or outperforming other performers or however that goes, I think that would be a, a tragedy in a way because it's finding yourself and exploring and discovery and sexuality that makes it interesting.
And that comfort that you had mentioned, VX vexes is key to that being okay with being interested in this and, and that and such.
Speaker 4 (29m 31s): Yeah. We're looking to expand the variety in the Camon community, not diminish for sure.
Speaker 1 (29m 37s): That makes sense. So how much control vex do you have over your avatar
Speaker 4 (29m 42s): Control? As in like how she moves or,
Speaker 1 (29m 45s): I mean, how, how much control do you have overall on what she does, how she, how she performs?
Speaker 4 (29m 51s): Well, as far as the movements go, it mim mix exactly what I am doing with my actual body in real life. Like pretty much a hundred percent right. As for the character design, I was definitely a, a part of creating it.
Speaker 5 (30m 4s): Yeah. I mean, she's tracked from head to toe, so every little subtle motion is, is captured and conveyed and there's some magic there where you can see the leg quiver when you're Oh
Speaker 4 (30m 17s): Yeah. Much to my sugar.
Speaker 5 (30m 19s): Or when you're trying, when you're embarrassed about something or you're trying to mimic something, all of that comes through. It's incredible. It's, it's a very interesting experience as far as control goes. Every now and then, we'll surprise her with a new outfit or something so we can get that genuine reaction. This is Vex room. This is Vex space, and she runs the show. So she has absolute control over how she moves, what, who she interacts with, how she interacts this. Nothing is scripted by or or predetermined by any
Speaker 4 (30m 51s): Means. No way I can, everything is, I cannot act. It would not work if we tried to do that. And yes, I'm presenting as an avatar, that's what people see, but it is my actual body that they interact with when they send tokens to like activate my choice, for example. And everyone in the studio and all of my viewers on the CAM shows are very respectful of that. So, and they give me, they gimme control accordingly.
Speaker 1 (31m 20s): That's good. So what's the biggest challenge of, of doing all this in vr
Speaker 5 (31m 27s): I would say right now is cost. Mainly because we've had the chip shortage and things along those lines. It can be a little bit difficult to find even the VR equipment. So that's true. You can, this is why when we were developing the software, we wanted it to work with as little as possible to just get your performance out the door. So you can do something with just a microphone for instance. And we do lip sync with that. But the more and more you want to get into this, so you can say, okay, now I want head tracking, so get an iPhone, or I want upper body tracking, so get an Oculus Quest two and a couple of controllers, I wanna go all in.
So now you get some trackers and, and things like that. So it is really up to the individual how far they want to get into this, how much they wanna capture. But right now, I would say the cost of it, even though it's not the Hollywood level, like motion tracking system, VR is still at a point where it's, it's a, an expensive thing to just invest in. It's
Speaker 4 (32m 33s): Not a household item yet.
Speaker 5 (32m 34s): Yeah. Not quite,
Speaker 4 (32m 35s): It's not like a toaster.
Speaker 1 (32m 37s): Yeah. And let's talk a little bit about that shift because VR was introduced to the adult space I'd say probably six or seven years ago now. Yes. And I mean, I think everyone kind of expected that the, the hardware would've had advanced further in terms of being in people's homes. Don't you agree with that?
Speaker 5 (33m 3s): Yeah. One of the things that I noticed during that transition was the hardware was getting better, but the killer app wasn't there. And so you have to take a whole other approach when developing for vr. It has to be for VR from the ground up. You can't just tack VR onto something or you're gonna make a bunch of people uncomfortable. Right. And so it was this conflict of existing content that people like versus new content specifically made for vr.
Yes. Plus you have something over your face. And right now vr most most VR experiences are tethered to a computer. Oculus Quest two is doing better about breaking that connection. But we're almost at a point where VR is going to be simple. And what I mean by simple is that how you interact, how you put, when you put it on, you just get it, you understand it, you understand how it works. And the first thing I saw whenever I did VR demos is people would put their hands in front of their face, but there's no hand tracking so they won't see anything.
Right. But now we've got really decent hand tracking coming from a number of VR devices. And so little by little things are becoming more approachable for just the common, any, any common user.
Speaker 1 (34m 26s): I'm, I'm kind of surprised that it hasn't been developed yet where there's an actual monitor or television set that would give you some form of vr. I mean, is that, is that something that's being worked on or is that kind of a pipe dream?
Speaker 5 (34m 46s): Well, the problem with the TV with depth perception is right, you can have something where you can sit down in your room and you can look into this other world, but it has to keep track of where your eyes are. And when you have multiple people in the room, then it can't shift the image to give that depth perception. So that's where it breaks down, is having more than one person. The, the solution to that is, okay, everybody wears 3D glasses, but then that has its own problems in itself. And we saw that industry kind of fall.
Speaker 1 (35m 18s): Did we.
Speaker 5 (35m 20s): Oh yeah. What is interesting in the horizon though, is the augmented reality side of things where you can have multiple people and like, okay, I'm gonna put this screen on the wall here and anybody who else who has got these glasses on will be able to see that and things. And so we've done some internal tests where vex could go visit somebody in augmented reality and it's incredible stuff that's coming for sure. But until then, yeah, it's ar seems to be more of the solution for that.
Speaker 1 (35m 51s): Is that how ar is gonna work? Where, where there will be a screen or will the, will the image be right there on the glasses?
Speaker 5 (35m 59s): The image will be on the glasses, but as far as the eye can tell, it's on any surface you put it. And because these are networked devices, anybody else wearing these glasses would also see the screen in the exact same place. I've done some mind blowing demos with some other people with early AR hardware where you, you leave a place and you're like, oh crap, I left all the screens. Oh wait, no, they don't actually exist there.
Speaker 1 (36m 26s): Yeah. Well I I understand Apple seems to be supposedly ahead of the game on that.
Speaker 5 (36m 33s): We, I think so the, the rumor mill certainly is pointing that way. When you look at the patents that are flying and the money that is being spent, it's certainly suggest
Speaker 1 (36m 44s): Like they have any money. Come on.
Speaker 5 (36m 46s): Oh yeah. We've seen a number of other companies take a, a good look at augmented reality and meta Facebook is definitely one of those players and we've Sure seen, but it's a really hard thing to do because you gotta have all of that technology boiled down to a pair of glasses. Nobody wants a bulky thing on their head.
Speaker 1 (37m 8s): Yeah, yeah, you're right. I mean, I, I got an Oculus, I can't say I've used it more than a couple times. I mainly got it to look at client sites that are in VR as a broker, but I mean, I don't use it and I, I don't know if other people are having the same experience. I I think that that might be one of the biggest problems.
Speaker 5 (37m 31s): Yeah. I call that the Nintendo we effect where everybody got a Nintendo, we played We Sports, and then that was about it.
Speaker 1 (37m 38s): Oh, well. Well hopefully, hopefully there will be, there will be more and more for people to watch in, in vr including viral Play space. So what are you looking forward to in the future as this whole thing evolves?
Speaker 5 (37m 52s): Let's see it to become something that, oh, hey, I did this in VR and somebody else is like, oh yeah, I totally understand that Right off the bat. It's, it's, it's just as common to talk about as anything else, right? At least that's for me. What would you say X is something?
Speaker 4 (38m 9s): Well, as someone who is looking forward to one day being a licensed sex therapist, actually I look forward to the ways that BR has the potential to help people specifically who may be dealing with things in real life, such as physical disability, body or gender dysphoria or any other type of issues. A whole new way to explore their sexuality.
Speaker 1 (38m 34s): Makes sense. Well, vex and shift, I'd like to thank the both of you for being our guests today on adult site broker talk, and I hope we'll get a chance to do this again soon. Thank you. Sounds good. Thank you. My broker tip today is part six of How to Buy an adult website. Last week we talked about the sales agreement. So now both you and the seller have signed the agreement. What comes next? There needs to be an escrow setup where you send the money, whether it be a onetime payment or a deposit, if you're gonna be making payments, the seller for their part puts the assets of the sale into escrow, namely the domains being sold, and any other tangible assets that can be put into escrow.
Your attorney can give you more information on that. We recommend escrow domains for escrows. They're a firm out of Washington DC and know, they're not paying me to say this, I just use them, trust them, and I'm delighted by the work they've done for us. Either an escrow agreement will be drawn up by them in the case of a custom escrow or if it's a simple one, it can be set up on their website. Then you, the buyer, the seller, and the broker will be contacted by escrow domains with further instructions such as wiring information.
The escrow is open and either the deal closes within a matter of a few days or an inspection period is allowed. It all depends on what the agreement calls for. Whether you need an inspection period really depends on whether there's still some information you need to find out prior to the deal closing. Your broker and your attorney can advise you more on this and is on a case by case basis. Then the money is transferred as are the domains and the deal is closed. Now, in many cases, in fact, most of the time the seller either stays on board for a period of time to help with the transition or is at least available on an on-call basis to answer questions.
This is something most buyers should ask for, but at this point you pretty much own the website. What do you do now? We'll talk about this subject more next week and next week we'll have a very special guest. We'll be speaking with Jay Strowd, the co-founder of A E B N. You don't want to miss that. And that's it for this week's adult site broker talk. I'd once again like to thank my guests, Vex Ruby, and Shift D of Viro Live Studio. Talk to you again next week on Adult Site Broker Talk.
I'm Bruce Friedman.